


Stealth becomes far more crucial as you can more easily hide from walkers and by using newly implemented flares, you can lead them away from where you want to go. While this will make scavenging during the night far more dangerous, it brings with it new gameplay opportunities as well as rewards. With Chapter 2’s goal of making our take on New Orleans as expansive and immersive as ever, every map – both old and new – can be visited after the bells have been rung and the living dead have flooded the area. One of the biggest changes coming to the original gameplay loop of TWDSS is the inclusion of expeditions into the city during the night. Carefully crafted missions will work to take all these expanded threats and create new, frightening and memorable encounters. The Axeman, a mysterious post-apocalyptic slasher with goals to take you down, hinted at in the Aftershocks expansion of TWDSS and now seen in our latest teaser trailer, acts as just one of the major ways Retribution plans to reignite a sense of fear and danger into players in unexpected ways.Īlongside the looming threat Axeman, who’s actions and schemes across the campaign will always keep you on edge, you can expect greater numbers of walkers to better capture scale of the undead threat, and more complex battles against armed and dangerous human combatants. These are just some of the new additions, so stay tuned for more information about how you are about to get a whole lot more dangerous. Hi guys thought i would show you how my theme is going please take note i have only just started and im getting some help from Reznor with a few of the tricky bits. The gear you find won’t simply be variants of already familiar weapons, but instead be designed to provide unique methods of combat not previously available.Īmong the new entries to your arsenal, you will find silencers that help you avoid alerting the undead when using firearms, new guns like the SMG and sawed-off shotgun for better ranged horde control, and a chainsaw to tear through anything in your path (at the cost of its bulky weight and its need for fuel). The physics-based combat and the wide variety of weapons to interact with in Saints & Sinners was one of its greatest highlights, and Chapter 2: Retribution aims to take tactile brutality even further. Retribution is no different, the first glimpse of the game being a brutal chainsaw that has sparked great excitement with the community. Saints & Sinners was first announced with an iconic fire axe teaser image to represent just one of the many visceral weapons players would be able to use.
